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- //-----------------------------------------------------------------------------
- // Name: FishEye Direct3D Sample
- //
- // Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The FishEye sample shows a fish eye lens effect that can be achieved using
- cubemaps.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\D3D\EnvMapping\FishEye
- Executable: DXSDK\Samples\Multimedia\D3D\Bin
-
-
- User's Guide
- ============
- The following keys are implemented. The dropdown menus can be used for the
- same controls.
- <Enter> Starts and stops the scene
- <Space> Advances the scene by a small increment
- <F1> Shows help or available commands.
- <F2> Prompts user to select a new rendering device or display mode
- <Alt+Enter> Toggles between fullscreen and windowed modes
- <Esc> Exits the app.
-
-
- Programming Notes
- =================
- The scene is actually rendered into the surfaces of a cubemap (rather than
- the back buffer). Then, the cubemap is used as an environment-map (see the
- CubeMap sample for more information about cube-mapping) to reflect the
- scene in some distorted geometry...in this case, some geometry approximating
- a fish eye lens.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- headers and source code can be found in the following directory:
- DXSDK\Samples\Multimedia\Common
-